<item_data>
    <!-- Physical Weapons -->
    <!-- Swords -->
    <item name="Iron Sword">
        <id>Iron Sword</id>
        <icon_fn>Sword</icon_fn>
        <icon_id>0</icon_id>

        <value>10</value>
        <range>1</range>
        <desc></desc>

        <components>weapon,might,hit,crit,weight,level,uses</components>

        <weapon>Sword</weapon>
        <might>5</might>
        <hit>90</hit>
        <crit>0</crit>
        <level>E</level>
        <weight>5</weight>
        <uses>46</uses>
    </item>

    <!-- Spells -->
    <item name="Heal">
        <id>Heal</id>
        <icon_fn>Staff</icon_fn>
        <icon_id>0</icon_id>

        <value>20</value>
        <range>1</range>
        <desc>Restores (User's Magic + 10) HP</desc>

        <components>spell,heal_on_hit,level,uses</components>

        <spell>Staff,Beneficial,Ally</spell>
        <level>E</level>
        <heal_on_hit>10</heal_on_hit>
        <uses>30</uses>
    </item>

    <!-- Other Items -->
    <item name="Vulnerary">
        <id>Vulnerary</id>
        <icon_fn>Consumable</icon_fn>
        <icon_id>0</icon_id>

        <value>100</value>
        <range>0</range>
        <desc>Restores 10 HP.</desc>

        <components>usable,heal_on_use,uses</components>

        <heal_on_use>10</heal_on_use>
        <uses>3</uses>
    </item>

</item_data>
