[
    {
        "nid": "Unit_desc",
        "text": "Display a chart of all units on the field."
    },
    {
        "nid": "Objective_desc",
        "text": "Current objective and overall status."
    },
    {
        "nid": "Options_desc",
        "text": "Change settings and controls."
    },
    {
        "nid": "Suspend_desc",
        "text": "Save the game for later. On reload, save is deleted."
    },
    {
        "nid": "Save_desc",
        "text": "Save the game for later."
    },
    {
        "nid": "End_desc",
        "text": "Pass the turn."
    },
    {
        "nid": "Quit_Game_desc",
        "text": "Close the game."
    },
    {
        "nid": "Turnwheel_desc",
        "text": "Can undo previous actions."
    },
    {
        "nid": "Turnwheel_empty",
        "text": "No turnwheel uses remaining!"
    },
    {
        "nid": "Rescue_desc",
        "text": "Select a unit to rescue."
    },
    {
        "nid": "Take_desc",
        "text": "Take the traveler from an adjacent unit."
    },
    {
        "nid": "Drop_desc",
        "text": "Select which tile to drop the unit into."
    },
    {
        "nid": "Give_desc",
        "text": "Give the traveler to an adjacent unit."
    },
    {
        "nid": "Trade_desc",
        "text": "Select which unit to trade with."
    },
    {
        "nid": "Talk_desc",
        "text": "Select a unit to talk to."
    },
    {
        "nid": "Config_desc",
        "text": "Change your settings."
    },
    {
        "nid": "Controls_desc",
        "text": "Change key mappings."
    },
    {
        "nid": "Get_Input_desc",
        "text": "Press a new key (or BACK to quit)."
    },
    {
        "nid": "unit_speed_desc",
        "text": "Change unit movement speed."
    },
    {
        "nid": "animation_desc",
        "text": "Show combat animations"
    },
    {
        "nid": "text_speed_desc",
        "text": "Change text speed."
    },
    {
        "nid": "cursor_speed_desc",
        "text": "Change cursor speed."
    },
    {
        "nid": "show_terrain_desc",
        "text": "Show Terrain Info window."
    },
    {
        "nid": "show_objective_desc",
        "text": "Show Chapter Goal window."
    },
    {
        "nid": "display_hints_desc",
        "text": "Show tutorial popups."
    },
    {
        "nid": "confirm_end_desc",
        "text": "Ask again before manually ending turn?"
    },
    {
        "nid": "autoend_turn_desc",
        "text": "End turn when no moves are available."
    },
    {
        "nid": "sound_volume_desc",
        "text": "Change sound effect volume."
    },
    {
        "nid": "music_volume_desc",
        "text": "Change music volume."
    },
    {
        "nid": "hp_map_cull_desc",
        "text": "Change what kind of units should display HP."
    },
    {
        "nid": "hp_map_team_desc",
        "text": "Change which teams should display HP bars."
    },
    {
        "nid": "autocursor_desc",
        "text": "Set cursor to start on main hero."
    },
    {
        "nid": "screen_size_desc",
        "text": "Change the size of the screen."
    },
    {
        "nid": "mouse_desc",
        "text": "Enable mouse controls."
    },
    {
        "nid": "talk_boop_desc",
        "text": "Whether text should make a sound."
    },
    {
        "nid": "show_bounds_desc",
        "text": "Display playable area bounds?"
    },
    {
        "nid": "grid_opacity_desc",
        "text": "Change grid opacity."
    },
    {
        "nid": "keymap_desc",
        "text": "Change keyboard bindings."
    },
    {
        "nid": "get_input_desc",
        "text": "Press a new key (or BACK to quit)"
    },
    {
        "nid": "STR_desc",
        "text": "Strength. The higher the number, the more damage you inflict."
    },
    {
        "nid": "MAG_desc",
        "text": "Magical power. Increases ward and spell damage."
    },
    {
        "nid": "SKL_desc",
        "text": "Fighting skill. A higher number improves accuracy."
    },
    {
        "nid": "SPD_desc",
        "text": "This affects both evasion and attack speed."
    },
    {
        "nid": "DEF_desc",
        "text": "Reduces damage from weapons."
    },
    {
        "nid": "RES_desc",
        "text": "Reduces damage from magical attacks."
    },
    {
        "nid": "LCK_desc",
        "text": "Luck affects accuracy and avoid."
    },
    {
        "nid": "MOV_desc",
        "text": "The distance you can cross in one turn."
    },
    {
        "nid": "CON_desc",
        "text": "Constitution. Affects how well the unit can wield heavier weapons."
    },
    {
        "nid": "Aid_desc",
        "text": "Max rescuing constitution. Units with greater Con cannot be rescued."
    },
    {
        "nid": "Trv_desc",
        "text": "Who is this unit rescuing?"
    },
    {
        "nid": "Affin_desc",
        "text": "Determines bonuses given to other units in supports."
    },
    {
        "nid": "NoAffin_desc",
        "text": "Determines bonuses given to other units in supports."
    },
    {
        "nid": "Rating_desc",
        "text": "Holistic combat rating."
    },
    {
        "nid": "Ftg_desc",
        "text": "Fatigue. A unit whose fatigue exceeds its limit cannot be deployed."
    },
    {
        "nid": "Atk_desc",
        "text": "Amount of damage this weapon causes. Affected by defenses."
    },
    {
        "nid": "Hit_desc",
        "text": "Chance that the attack will hit. Affected by terrain and enemies."
    },
    {
        "nid": "Rng_desc",
        "text": "Weapon Range. A range of 1 can only hit adjacent spaces."
    },
    {
        "nid": "Avoid_desc",
        "text": "Ability to dodge enemy attacks. Affects enemy's accuracy."
    },
    {
        "nid": "AS_desc",
        "text": "Attack Speed. If a unit has 4 or more attack speed than its opponent, it attacks twice."
    },
    {
        "nid": "Crit_desc",
        "text": "Chance the weapon will strike a critical blow, dealing extra damage."
    },
    {
        "nid": "Level_desc",
        "text": "Unit level. How experienced a unit is."
    },
    {
        "nid": "Exp_desc",
        "text": "Experience points gained. Gain 100 points to earn a new level."
    },
    {
        "nid": "HP_desc",
        "text": "Life points. The unit is removed from the battle if LP reaches 0."
    },
    {
        "nid": "THP_desc",
        "text": "Hit points. Absorbs damage before life points, and can be healed."
    },
    {
        "nid": "armory_opener",
        "text": "Welcome to _CONVOY services."
    },
    {
        "nid": "armory_buy",
        "text": "What do ya need?"
    },
    {
        "nid": "armory_back",
        "text": "Anything else?"
    },
    {
        "nid": "armory_leave",
        "text": "Come back again."
    },
    {
        "nid": "vendor_opener",
        "text": "This is a general store. {w}{clear}How can I help you?"
    },
    {
        "nid": "vendor_buy",
        "text": "What can I get for you?"
    },
    {
        "nid": "vendor_back",
        "text": "Anything else I can do for you?"
    },
    {
        "nid": "vendor_leave",
        "text": "Drop in again."
    },
    {
        "nid": "secret_opener",
        "text": "Shhh... Hee hee...{w}{clear}This is a secret shop!"
    },
    {
        "nid": "secret_buy",
        "text": "What do you need?"
    },
    {
        "nid": "secret_back",
        "text": "Any other requests?"
    },
    {
        "nid": "secret_leave",
        "text": "Hee hee... Buh-bye!"
    },
    {
        "nid": "shop_again",
        "text": "Do you need anything else?"
    },
    {
        "nid": "shop_buy_again",
        "text": "Buying anything else?"
    },
    {
        "nid": "shop_sell_again",
        "text": "Selling anything else?"
    },
    {
        "nid": "shop_convoy",
        "text": "Send it to your convoy?"
    },
    {
        "nid": "shop_max",
        "text": "Your hands are full. {w}{clear}If you had a convoy, I could send it there... {w}{clear}Anything else I can do for you?"
    },
    {
        "nid": "shop_no_money",
        "text": "Sorry. You don't have enough money."
    },
    {
        "nid": "shop_check",
        "text": "Are you sure?"
    },
    {
        "nid": "shop_no_value",
        "text": "You can't sell that here."
    },
    {
        "nid": "shop_max_inventory",
        "text": "Max five items per shipment."
    },
    {
        "nid": "config_desc",
        "text": "Change settings."
    },
    {
        "nid": "record_header",
        "text": "Chapter Name       Turn Count        MVP"
    },
    {
        "nid": "mvp_record_header",
        "text": "Rank    Name        Kills    Damage    Healing"
    },
    {
        "nid": "unit_record_header",
        "text": "Chapter Name        Kills    Damage    Healing"
    },
    {
        "nid": "Item_desc",
        "text": "Check inventory and use items."
    },
    {
        "nid": "Wait_desc",
        "text": "Take no further action this phase."
    },
    {
        "nid": "Visit_desc",
        "text": "Visit a location."
    },
    {
        "nid": "Armory_desc",
        "text": "Enter a weapon shop."
    },
    {
        "nid": "Vendor_desc",
        "text": "Enter a magic and item shop."
    },
    {
        "nid": "Secret_desc",
        "text": "Enter a secret shop."
    },
    {
        "nid": "Spells_desc",
        "text": "Use a spell from the inventory."
    },
    {
        "nid": "Attack_desc",
        "text": "Attack an enemy with a weapon in the inventory."
    },
    {
        "nid": "Steal_desc",
        "text": "Take an item from an adjacent enemy."
    },
    {
        "nid": "Shove_desc",
        "text": "Push adjacent unit 1 tile away."
    },
    {
        "nid": "Pair Up_desc",
        "text": "Combine with adjacent ally to support them."
    },
    {
        "nid": "Swap_desc",
        "text": "Exchange paired units with adjacent ally."
    },
    {
        "nid": "Separate_desc",
        "text": "Release paired unit onto adjacent tile."
    },
    {
        "nid": "Transfer_desc",
        "text": "Give paired unit to adjacent ally."
    },
    {
        "nid": "prep_gba_pick_units_desc",
        "text": "Select which units to field this battle. The number is restricted."
    },
    {
        "nid": "prep_gba_items_desc",
        "text": "Manage your units' items."
    },
    {
        "nid": "prep_gba_support_desc",
        "text": "Check the compatibility of your units."
    },
    {
        "nid": "prep_gba_check_map_desc",
        "text": "View the map. Check the number and type of enemies. Also, check for shops and change your allies' starting positions."
    },
    {
        "nid": "prep_gba_save_desc",
        "text": "Save any changes. Choose Restart Chapter to restart this chapter. You can't return to the world map after saving."
    },
    {
        "nid": "_attribution",
        "text": "LEA/IF 2026"
    }
]