[
    {
        "nid": "Weapon_Advantages",
        "name": "Weapon Adv.",
        "title": "Weapon Advantages",
        "category": "Guide",
        "text": "Melee weapons (Swords/Fists) have +25 hit on other weapon types.{br}Ranged weapons (Guns/Bows) have +25 hit on other weapon types at range, but -25 hit on those weapons in melee.{br}Magic has no advantages."
    },
    {
        "nid": "Free_Actions",
        "name": "Free Actions",
        "title": "Free Actions",
        "category": "Guide",
        "text": "Free actions immediately refresh a unit in place (like Galeforce) but lowers that unit's MOV to 0 for the turn.{br}Any number of Free Actions can be taken a turn, but each one can only be taken once, with some exceptions."
    },
    {
        "nid": "Charge",
        "name": "Charge",
        "title": "Charge",
        "category": "Guide",
        "text": "Around half of the cast uses a mechanic called Charge, which is a boost that can be spent to fuel certain arts/items.{br}While a unit has Charge, they provoke enemies and cannot counter, but take halved damage."
    }
]