# normal command
speak;MU;I am a custom named character.
# eval
speak;Seth;Princess {e:game.get_unit("MU").name}!
# variable
speak;MU;You've rescued me {v:TimesRescued} times.
# if/else/processing
if;v("TimesRescued") == 9
    speak;MU;We should do this more often.
elif;v("TimesRescued") > 9
    speak;MU;A bit ridiculous, isn't it?
else
    speak;MU;Too few!
end
# for
for;UNIT_NID;["Eirika", "Seth"]
    speak;{UNIT_NID};My name is {UNIT_NID}.
endf