[
    {
        "nid": "Sword",
        "name": "Sword",
        "desc": "They cut.",
        "icon_nid": "Sword",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "weapon_rank",
                "E"
            ],
            [
                "value",
                100
            ],
            [
                "damage",
                5
            ],
            [
                "hit",
                90
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                5
            ],
            [
                "uses",
                15
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "Rapier",
        "name": "<purple>Rapier</>",
        "desc": "Free Action.",
        "icon_nid": "Sword",
        "icon_index": [
            0,
            8
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "weapon_rank",
                "D"
            ],
            [
                "value",
                700
            ],
            [
                "damage",
                3
            ],
            [
                "hit",
                95
            ],
            [
                "crit",
                30
            ],
            [
                "weight",
                5
            ],
            [
                "uses",
                5
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "multi_desc_skill",
                [
                    "Free_Action"
                ]
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "cooldown",
                1
            ]
        ]
    },
    {
        "nid": "Killing_Edge",
        "name": "Killing Edge",
        "desc": "Damages LP. Ignores DEF.",
        "icon_nid": "Sword",
        "icon_index": [
            0,
            11
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "alternate_resist_formula",
                "ZERO"
            ],
            [
                "weapon_rank",
                "C"
            ],
            [
                "value",
                1000
            ],
            [
                "damage",
                5
            ],
            [
                "hit",
                70
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                4
            ],
            [
                "uses",
                3
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "item_tags",
                [
                    "Precise"
                ]
            ],
            [
                "status_on_hold",
                "Precise"
            ]
        ]
    },
    {
        "nid": "Brave_Sword",
        "name": "Brave Sword",
        "desc": "Brave.",
        "icon_nid": "Sword",
        "icon_index": [
            0,
            9
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "weapon_rank",
                "B"
            ],
            [
                "value",
                500
            ],
            [
                "damage",
                6
            ],
            [
                "hit",
                80
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                13
            ],
            [
                "brave",
                null
            ],
            [
                "uses",
                8
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "Silver_Sword",
        "name": "Silver Sword",
        "desc": "+5 RES.",
        "icon_nid": "Sword",
        "icon_index": [
            0,
            3
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "weapon_rank",
                "A"
            ],
            [
                "value",
                800
            ],
            [
                "damage",
                9
            ],
            [
                "hit",
                75
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                5
            ],
            [
                "uses",
                10
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "stat_change",
                [
                    [
                        "RES",
                        5
                    ]
                ]
            ]
        ]
    },
    {
        "nid": "BFS",
        "name": "BFS",
        "desc": "Wholly impractical. Prf.",
        "icon_nid": "Sword",
        "icon_index": [
            0,
            6
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "damage",
                16
            ],
            [
                "hit",
                105
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                15
            ],
            [
                "uses",
                6
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ]
        ]
    },
    {
        "nid": "Nyve",
        "name": "Nyve",
        "desc": "Reload, pierces DEF.",
        "icon_nid": "Envy",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "weapon_rank",
                "S"
            ],
            [
                "alternate_resist_formula",
                "ZERO"
            ],
            [
                "damage",
                5
            ],
            [
                "hit",
                100
            ],
            [
                "crit",
                55
            ],
            [
                "weight",
                1
            ],
            [
                "c_uses",
                1
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": true
                }
            ],
            [
                "multi_desc_skill",
                [
                    "Reload"
                ]
            ],
            [
                "additional_item_command",
                "Reload"
            ]
        ]
    },
    {
        "nid": "Scalpels",
        "name": "Scalpels",
        "desc": "Prf.",
        "icon_nid": "EreshkigalDaggers",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "max_range",
                2
            ],
            [
                "damage",
                4
            ],
            [
                "hit",
                80
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                3
            ],
            [
                "locked",
                null
            ],
            [
                "uses",
                5
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "Rumination",
        "name": "Rumination",
        "desc": "<nconvo>+1 damage per season switch. Prf.</>",
        "icon_nid": "Sword",
        "icon_index": [
            0,
            10
        ],
        "components": [
            [
                "item_prefab",
                "Sword_Template"
            ],
            [
                "damage",
                5
            ],
            [
                "hit",
                75
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                5
            ],
            [
                "locked",
                null
            ],
            [
                "status_on_equip",
                "Rumination"
            ],
            [
                "uses",
                24
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "Firebolt",
        "name": "Firebolt",
        "desc": "Struck...nevermind.",
        "icon_nid": "Anima",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "weapon_rank",
                "E"
            ],
            [
                "value",
                10
            ],
            [
                "damage",
                4
            ],
            [
                "hit",
                80
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "uses",
                6
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "battle_cast_anim",
                "Fire"
            ]
        ]
    },
    {
        "nid": "Thunder",
        "name": "Thunder",
        "desc": "Brave.",
        "icon_nid": "Anima",
        "icon_index": [
            0,
            1
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "weapon_rank",
                "D"
            ],
            [
                "value",
                10
            ],
            [
                "damage",
                5
            ],
            [
                "hit",
                70
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "uses",
                4
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "brave",
                null
            ],
            [
                "battle_cast_anim",
                "Thunder"
            ]
        ]
    },
    {
        "nid": "Explosion",
        "name": "Explosion",
        "desc": "Costs Charge. AoE 1.",
        "icon_nid": "Anima",
        "icon_index": [
            0,
            2
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "weapon_rank",
                "C"
            ],
            [
                "value",
                10
            ],
            [
                "enemy_blast_aoe",
                1
            ],
            [
                "damage",
                20
            ],
            [
                "hit",
                85
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "eval_available",
                "has_skill(unit, 'Charge')"
            ],
            [
                "uses",
                1
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "event_after_combat_even_miss",
                "Global A_ConsumeCharge"
            ],
            [
                "multi_desc_skill",
                [
                    "Charge"
                ]
            ],
            [
                "never_use_battle_animation",
                null
            ]
        ]
    },
    {
        "nid": "Gale",
        "name": "<purple>Gale</>",
        "desc": "Free Action.",
        "icon_nid": "Anima",
        "icon_index": [
            0,
            5
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "weapon_rank",
                "B"
            ],
            [
                "value",
                10
            ],
            [
                "damage",
                3
            ],
            [
                "hit",
                100
            ],
            [
                "crit",
                30
            ],
            [
                "weight",
                1
            ],
            [
                "uses",
                5
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "multi_desc_skill",
                [
                    "Free_Action"
                ]
            ],
            [
                "cooldown",
                1
            ],
            [
                "battle_cast_anim",
                "Wind"
            ]
        ]
    },
    {
        "nid": "Frostio",
        "name": "Frostio",
        "desc": "+10 DEF.",
        "icon_nid": "Anima",
        "icon_index": [
            0,
            4
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "weapon_rank",
                "A"
            ],
            [
                "value",
                10
            ],
            [
                "damage",
                10
            ],
            [
                "hit",
                120
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "uses",
                3
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "stat_change",
                [
                    [
                        "DEF",
                        10
                    ]
                ]
            ],
            [
                "battle_cast_anim",
                "Fimbulvetr"
            ]
        ]
    },
    {
        "nid": "The_Book",
        "name": "The Book",
        "desc": "Is physical. Prf.",
        "icon_nid": "Dark",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "weapon_type",
                "Magic"
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "damage",
                13
            ],
            [
                "hit",
                95
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                15
            ],
            [
                "uses",
                10
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ],
            [
                "battle_cast_anim",
                "Blast"
            ]
        ]
    },
    {
        "nid": "Nova",
        "name": "Nova",
        "desc": "Reaver. Prf.",
        "icon_nid": "Light",
        "icon_index": [
            0,
            5
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "damage",
                18
            ],
            [
                "hit",
                90
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "uses",
                5
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ],
            [
                "reaver",
                null
            ],
            [
                "battle_cast_anim",
                "Ivaldi"
            ]
        ]
    },
    {
        "nid": "Goldflare",
        "name": "Goldflare",
        "desc": "Damages LP, but gives\nfoe 5000C on hit. Prf.",
        "icon_nid": "Light",
        "icon_index": [
            0,
            4
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "damage",
                10
            ],
            [
                "hit",
                150
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "uses",
                1
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ],
            [
                "item_tags",
                [
                    "Precise"
                ]
            ],
            [
                "status_on_hold",
                "Precise"
            ],
            [
                "event_after_combat_on_hit",
                "Global A_Goldflare"
            ],
            [
                "battle_cast_anim",
                "Shine"
            ]
        ]
    },
    {
        "nid": "Mirror",
        "name": "Mirror",
        "desc": "Damage dealt by foe\nis dealt back. Prf.",
        "icon_nid": "Dark",
        "icon_index": [
            0,
            6
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "damage",
                0
            ],
            [
                "hit",
                200
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "uses",
                7
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ],
            [
                "status_on_equip",
                "Mirror"
            ],
            [
                "battle_cast_anim",
                "Luna"
            ]
        ]
    },
    {
        "nid": "Copy",
        "name": "Copy",
        "desc": "Copies foe's weapon.\nStrikes first. Prf.",
        "icon_nid": "Dark",
        "icon_index": [
            0,
            3
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "damage",
                0
            ],
            [
                "hit",
                0
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "uses",
                16
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ],
            [
                "battle_cast_anim",
                "Crimson_Eye"
            ],
            [
                "multi_status_on_equip",
                [
                    "Copy",
                    "Copy_2"
                ]
            ]
        ]
    },
    {
        "nid": "Bolting",
        "name": "Bolting",
        "desc": "Wallhacks. Enemy Prf.\nCannot counter.",
        "icon_nid": "Anima",
        "icon_index": [
            0,
            3
        ],
        "components": [
            [
                "item_prefab",
                "Tome_Template"
            ],
            [
                "min_range",
                3
            ],
            [
                "max_range",
                10
            ],
            [
                "damage",
                11
            ],
            [
                "hit",
                80
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                20
            ],
            [
                "uses",
                2
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ],
            [
                "multi_desc_skill",
                [
                    "Wallhacks"
                ]
            ],
            [
                "ignore_line_of_sight",
                null
            ],
            [
                "cannot_counter",
                null
            ],
            [
                "battle_cast_anim",
                "Bolting"
            ]
        ]
    },
    {
        "nid": "Regen",
        "name": "Regen",
        "desc": "Regen. Costs Charge.",
        "icon_nid": "Staff",
        "icon_index": [
            0,
            1
        ],
        "components": [
            [
                "item_prefab",
                "Staff_Template"
            ],
            [
                "weapon_rank",
                "E"
            ],
            [
                "value",
                1000
            ],
            [
                "target_ally",
                null
            ],
            [
                "eval_target_restrict_2",
                "has_skill(unit, 'Charge')"
            ],
            [
                "status_on_hit",
                "Regen"
            ],
            [
                "event_after_combat_even_miss",
                "Global A_ConsumeCharge"
            ],
            [
                "map_hit_sfx",
                "MapHeal"
            ],
            [
                "map_cast_anim",
                "AOE_Reinforce"
            ],
            [
                "multi_desc_skill",
                [
                    "Regen",
                    "Charge"
                ]
            ],
            [
                "uses",
                5
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "battle_cast_anim",
                "Heal"
            ]
        ]
    },
    {
        "nid": "Physic",
        "name": "Physic",
        "desc": "Heal 10. Costs Charge.",
        "icon_nid": "Staff",
        "icon_index": [
            0,
            3
        ],
        "components": [
            [
                "item_prefab",
                "Staff_Template"
            ],
            [
                "weapon_rank",
                "D"
            ],
            [
                "value",
                2000
            ],
            [
                "target_ally",
                null
            ],
            [
                "heal_thp",
                10
            ],
            [
                "eval_target_restrict_2",
                "has_skill(unit, 'Charge')"
            ],
            [
                "event_after_combat_even_miss",
                "Global A_ConsumeCharge"
            ],
            [
                "map_hit_sfx",
                "MapHeal"
            ],
            [
                "map_cast_anim",
                "MapMediumHealTrans"
            ],
            [
                "multi_desc_skill",
                [
                    "Charge"
                ]
            ],
            [
                "uses",
                5
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "battle_cast_anim",
                "Physic"
            ]
        ]
    },
    {
        "nid": "Relocate",
        "name": "Relocate",
        "desc": "Move ally. Wallhacks.",
        "icon_nid": "Staff",
        "icon_index": [
            0,
            10
        ],
        "components": [
            [
                "item_prefab",
                "Staff_Template"
            ],
            [
                "weapon_rank",
                "C"
            ],
            [
                "value",
                3000
            ],
            [
                "target_ally",
                null
            ],
            [
                "global_range",
                null
            ],
            [
                "ignore_line_of_sight",
                null
            ],
            [
                "sequence_item",
                [
                    "Relocate_1",
                    "Relocate_2"
                ]
            ],
            [
                "uses",
                5
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "multi_desc_skill",
                [
                    "Wallhacks"
                ]
            ],
            [
                "never_use_battle_animation",
                null
            ]
        ]
    },
    {
        "nid": "Relocate_1",
        "name": "Relocate",
        "desc": "",
        "icon_nid": "Staff",
        "icon_index": [
            0,
            10
        ],
        "components": [
            [
                "item_prefab",
                "Staff_Template"
            ],
            [
                "target_ally",
                null
            ],
            [
                "global_range",
                null
            ],
            [
                "ignore_line_of_sight",
                null
            ],
            [
                "store_unit",
                null
            ]
        ]
    },
    {
        "nid": "Relocate_2",
        "name": "Relocate",
        "desc": "Ignores line of sight.",
        "icon_nid": "Staff",
        "icon_index": [
            0,
            10
        ],
        "components": [
            [
                "item_prefab",
                "Staff_Template"
            ],
            [
                "target_tile",
                null
            ],
            [
                "empty_tile_target_restrict",
                null
            ],
            [
                "traversable_tile_target_restrict",
                null
            ],
            [
                "global_range",
                null
            ],
            [
                "unload_unit",
                null
            ],
            [
                "map_cast_anim",
                "Warp"
            ],
            [
                "map_hit_sfx",
                "Warp"
            ],
            [
                "ignore_line_of_sight",
                null
            ]
        ]
    },
    {
        "nid": "Stun",
        "name": "<purple>Stun</>",
        "desc": "Stuns target. Free Action.",
        "icon_nid": "processed_ffta2staves",
        "icon_index": [
            0,
            20
        ],
        "components": [
            [
                "item_prefab",
                "Staff_Template"
            ],
            [
                "weapon_rank",
                "B"
            ],
            [
                "value",
                4000
            ],
            [
                "target_enemy",
                null
            ],
            [
                "event_after_combat_on_hit",
                "Global Z_FreeAction"
            ],
            [
                "cooldown",
                1
            ],
            [
                "status_after_combat_on_hit",
                "Stun"
            ],
            [
                "map_cast_sfx",
                "Sleep1"
            ],
            [
                "map_cast_anim",
                "AOE_Sandblast"
            ],
            [
                "multi_desc_skill",
                [
                    "Stun",
                    "Free_Action"
                ]
            ],
            [
                "uses",
                5
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "battle_cast_anim",
                "Sleep"
            ]
        ]
    },
    {
        "nid": "Abduct",
        "name": "Abduct",
        "desc": "Abduct 0 HP foe.",
        "icon_nid": "processed_ffta2staves",
        "icon_index": [
            0,
            18
        ],
        "components": [
            [
                "item_prefab",
                "Staff_Template"
            ],
            [
                "weapon_rank",
                "A"
            ],
            [
                "value",
                5000
            ],
            [
                "target_enemy",
                null
            ],
            [
                "eval_target_restrict_2",
                "unit2.get_thp() == 0"
            ],
            [
                "uses",
                3
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "event_after_combat_on_hit",
                "Global I_Abduct"
            ],
            [
                "multi_desc_skill",
                [
                    "Abducted"
                ]
            ],
            [
                "never_use_battle_animation",
                null
            ]
        ]
    },
    {
        "nid": "Pistol",
        "name": "Pistol",
        "desc": "Reload.",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Gun_Template"
            ],
            [
                "weapon_rank",
                "E"
            ],
            [
                "value",
                400
            ],
            [
                "damage",
                4
            ],
            [
                "hit",
                80
            ],
            [
                "crit",
                10
            ],
            [
                "weight",
                3
            ],
            [
                "c_uses",
                10
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "Big_Mag",
        "name": "Big Mag",
        "desc": "Reload.",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            1,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Gun_Template"
            ],
            [
                "weapon_rank",
                "D"
            ],
            [
                "value",
                1000
            ],
            [
                "damage",
                4
            ],
            [
                "hit",
                75
            ],
            [
                "crit",
                10
            ],
            [
                "weight",
                3
            ],
            [
                "c_uses",
                17
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "Machine_Pistol",
        "name": "Machine Pistol",
        "desc": "Reload. Brave.",
        "icon_nid": "congusbongus_guns",
        "icon_index": [
            3,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Gun_Template"
            ],
            [
                "weapon_rank",
                "C"
            ],
            [
                "value",
                1500
            ],
            [
                "damage",
                4
            ],
            [
                "hit",
                60
            ],
            [
                "crit",
                10
            ],
            [
                "weight",
                3
            ],
            [
                "c_uses",
                12
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "brave",
                null
            ]
        ]
    },
    {
        "nid": "SMG",
        "name": "SMG",
        "desc": "Reload. Brave.",
        "icon_nid": "congusbongus_guns",
        "icon_index": [
            2,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Gun_Template"
            ],
            [
                "weapon_rank",
                "B"
            ],
            [
                "value",
                1800
            ],
            [
                "damage",
                6
            ],
            [
                "hit",
                65
            ],
            [
                "crit",
                5
            ],
            [
                "weight",
                6
            ],
            [
                "c_uses",
                20
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "brave",
                null
            ]
        ]
    },
    {
        "nid": "Rifle",
        "name": "Rifle",
        "desc": "Enemy Prf.",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            3,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Gun_Template"
            ],
            [
                "damage",
                9
            ],
            [
                "hit",
                85
            ],
            [
                "crit",
                15
            ],
            [
                "weight",
                8
            ],
            [
                "c_uses",
                24
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ]
        ]
    },
    {
        "nid": "Sniper_Rifle",
        "name": "Sniper Rifle",
        "desc": "Damages LP. Can't\ncounter. Enemy Prf.",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            4,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Gun_Template"
            ],
            [
                "min_range",
                3
            ],
            [
                "global_range",
                null
            ],
            [
                "damage",
                10
            ],
            [
                "hit",
                110
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                20
            ],
            [
                "item_tags",
                [
                    "Precise"
                ]
            ],
            [
                "cannot_counter",
                null
            ],
            [
                "locked",
                null
            ],
            [
                "status_on_equip",
                "Precise"
            ]
        ]
    },
    {
        "nid": "Fan_Beacon",
        "name": "Fan Beacon",
        "desc": "+3 damage per fan. Prf.",
        "icon_nid": "congusbongus_guns",
        "icon_index": [
            5,
            0
        ],
        "components": [
            [
                "item_prefab",
                "Gun_Template"
            ],
            [
                "damage",
                5
            ],
            [
                "hit",
                75
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "c_uses",
                32
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": true,
                    "one_loss_per_combat": false
                }
            ],
            [
                "locked",
                null
            ],
            [
                "status_on_equip",
                "Fan_Beacon"
            ]
        ]
    },
    {
        "nid": "Bow",
        "name": "Bow",
        "desc": "",
        "icon_nid": "Bow",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "weapon_type",
                "Bow"
            ],
            [
                "weapon_rank",
                "E"
            ],
            [
                "value",
                120
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                2
            ],
            [
                "max_range",
                2
            ],
            [
                "damage",
                7
            ],
            [
                "hit",
                75
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                7
            ],
            [
                "uses",
                20
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "Longbow",
        "name": "Longbow",
        "desc": "",
        "icon_nid": "Bow",
        "icon_index": [
            0,
            7
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "weapon_type",
                "Bow"
            ],
            [
                "weapon_rank",
                "D"
            ],
            [
                "value",
                200
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                2
            ],
            [
                "max_range",
                3
            ],
            [
                "damage",
                9
            ],
            [
                "hit",
                65
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                10
            ],
            [
                "uses",
                7
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "War_Bow",
        "name": "War Bow",
        "desc": "",
        "icon_nid": "Bow",
        "icon_index": [
            0,
            11
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "weapon_type",
                "Bow"
            ],
            [
                "weapon_rank",
                "C"
            ],
            [
                "value",
                800
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                2
            ],
            [
                "max_range",
                4
            ],
            [
                "damage",
                16
            ],
            [
                "hit",
                110
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                17
            ],
            [
                "uses",
                3
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ]
        ]
    },
    {
        "nid": "Brave_Bow",
        "name": "Brave Bow",
        "desc": "Brave.",
        "icon_nid": "Bow",
        "icon_index": [
            0,
            5
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "weapon_type",
                "Bow"
            ],
            [
                "weapon_rank",
                "B"
            ],
            [
                "value",
                900
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                2
            ],
            [
                "max_range",
                2
            ],
            [
                "damage",
                8
            ],
            [
                "hit",
                70
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                15
            ],
            [
                "uses",
                8
            ],
            [
                "uses_options",
                {
                    "lose_uses_on_miss": false,
                    "one_loss_per_combat": false
                }
            ],
            [
                "brave",
                null
            ]
        ]
    },
    {
        "nid": "Jab",
        "name": "<purple>Jab</>",
        "desc": "Free Action, but cannot\nuse after Free Actions.",
        "icon_nid": "Neutral",
        "icon_index": [
            0,
            3
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "damage",
                4
            ],
            [
                "hit",
                70
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "locked",
                null
            ],
            [
                "weapon_type",
                "Fist"
            ],
            [
                "eval_available",
                "not has_skill(unit, 'Free_Action')"
            ],
            [
                "event_after_combat_even_miss",
                "Global I_Jab"
            ],
            [
                "multi_desc_skill",
                [
                    "Free_Action"
                ]
            ]
        ]
    },
    {
        "nid": "Iron_Fist",
        "name": "<red>Iron Fist</>",
        "desc": "Requires Charge, but\ndoes not consume it.",
        "icon_nid": "Neutral",
        "icon_index": [
            0,
            4
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "damage",
                8
            ],
            [
                "hit",
                100
            ],
            [
                "crit",
                20
            ],
            [
                "weight",
                1
            ],
            [
                "locked",
                null
            ],
            [
                "weapon_type",
                "Fist"
            ],
            [
                "eval_available",
                "has_skill(unit, 'Charge')"
            ],
            [
                "multi_desc_skill",
                [
                    "Charge"
                ]
            ]
        ]
    },
    {
        "nid": "Sweep",
        "name": "Sweep",
        "desc": "Stuns after combat\non hit. 1/turn.",
        "icon_nid": "Neutral",
        "icon_index": [
            0,
            2
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "damage",
                6
            ],
            [
                "hit",
                80
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                1
            ],
            [
                "locked",
                null
            ],
            [
                "weapon_type",
                "Fist"
            ],
            [
                "multi_desc_skill",
                [
                    "Stun"
                ]
            ],
            [
                "status_after_combat_on_hit",
                "Stun"
            ],
            [
                "cooldown",
                1
            ]
        ]
    },
    {
        "nid": "Iron_Claw",
        "name": "Iron Claw",
        "desc": "",
        "icon_nid": "Neutral",
        "icon_index": [
            0,
            7
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "damage",
                5
            ],
            [
                "hit",
                100
            ],
            [
                "crit",
                0
            ],
            [
                "weight",
                5
            ],
            [
                "level_exp",
                null
            ],
            [
                "locked",
                null
            ]
        ]
    },
    {
        "nid": "Chicken_Claw",
        "name": "Chicken Claw",
        "desc": "Bkawk!",
        "icon_nid": "Neutral",
        "icon_index": [
            0,
            7
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "damage",
                3
            ],
            [
                "hit",
                65
            ],
            [
                "crit",
                130
            ],
            [
                "weight",
                1
            ],
            [
                "locked",
                null
            ]
        ]
    },
    {
        "nid": "Egg",
        "name": "Egg",
        "desc": "+5 LCK while held.",
        "icon_nid": "{Mike} Egg",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "status_on_hold",
                "Egg"
            ]
        ]
    },
    {
        "nid": "Liquid_Gem",
        "name": "Liquid Gem",
        "desc": "Grants killer 2500C.",
        "icon_nid": "Valuable",
        "icon_index": [
            0,
            1
        ],
        "components": []
    },
    {
        "nid": "Ballistic_Shield",
        "name": "Ballistic Shield",
        "desc": "Nullifies gun damage.\nEnemy Prf.",
        "icon_nid": "Boosters",
        "icon_index": [
            0,
            18
        ],
        "components": [
            [
                "locked",
                null
            ],
            [
                "status_on_hold",
                "Ballistic_Shield"
            ]
        ]
    },
    {
        "nid": "Anchor_Card",
        "name": "Anchor Card",
        "desc": "Must consent to warps.",
        "icon_nid": "Valuable",
        "icon_index": [
            0,
            5
        ],
        "components": [
            [
                "locked",
                null
            ]
        ]
    },
    {
        "nid": "Relay_Access",
        "name": "Relay Access",
        "desc": "Hacking to the gate.",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            7,
            0
        ],
        "components": [
            [
                "multi_status_on_hold",
                [
                    "Relay_Access_Warp",
                    "Relay_Access_Shop"
                ]
            ],
            [
                "hover_description",
                "Only useful in the apartment."
            ]
        ]
    },
    {
        "nid": "Relay_Access_Warp",
        "name": "<purple>Relay Warp</>",
        "desc": "Warp freely. -2500C.\nFree Action. Wallhacks.\nUnlimited use/turn.",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            7,
            0
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_unit",
                null
            ],
            [
                "min_range",
                0
            ],
            [
                "global_range",
                null
            ],
            [
                "ignore_line_of_sight",
                null
            ],
            [
                "sequence_item",
                [
                    "Relay_Access_Warp_1",
                    "Relay_Access_Warp_2"
                ]
            ],
            [
                "event_after_combat_even_miss",
                "Global I_WarpSpend"
            ],
            [
                "eval_available",
                "game.get_money() >= 2500"
            ],
            [
                "eval_target_restrict_2",
                "unit2.nid != 'Merry'"
            ],
            [
                "no_ai",
                null
            ],
            [
                "map_cast_pose",
                null
            ]
        ]
    },
    {
        "nid": "Relay_Access_Warp_1",
        "name": "<purple>Relay Warp</>",
        "desc": "",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            7,
            0
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_unit",
                null
            ],
            [
                "min_range",
                0
            ],
            [
                "global_range",
                null
            ],
            [
                "ignore_line_of_sight",
                null
            ],
            [
                "store_unit",
                null
            ],
            [
                "eval_target_restrict_2",
                "unit2.nid != 'Merry'"
            ],
            [
                "no_ai",
                null
            ]
        ]
    },
    {
        "nid": "Relay_Access_Warp_2",
        "name": "<purple>Relay Warp</>",
        "desc": "",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            7,
            0
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_tile",
                null
            ],
            [
                "empty_tile_target_restrict",
                null
            ],
            [
                "min_range",
                0
            ],
            [
                "global_range",
                null
            ],
            [
                "unload_unit",
                null
            ],
            [
                "map_cast_anim",
                "Warp"
            ],
            [
                "map_hit_sfx",
                "Warp"
            ],
            [
                "no_ai",
                null
            ],
            [
                "ignore_line_of_sight",
                null
            ]
        ]
    },
    {
        "nid": "Relay_Access_Shop",
        "name": "<purple>CONVOY_ Delivery</>",
        "desc": "Have up to 5 items\ndelivered, 500C fee.\nFree Action. Wallhacks.",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            7,
            0
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_tile",
                null
            ],
            [
                "empty_tile_target_restrict",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "global_range",
                null
            ],
            [
                "no_ai",
                null
            ],
            [
                "map_cast_pose",
                null
            ],
            [
                "event_on_hit",
                "Global I_CONVOYDeploy"
            ],
            [
                "event_after_combat_even_miss",
                "Global I_CONVOYShop"
            ],
            [
                "map_hit_sfx",
                "GoldExchange"
            ],
            [
                "eval_available",
                "game.get_money() >= 500 and not v('shop_used_turn')"
            ],
            [
                "ignore_line_of_sight",
                null
            ]
        ]
    },
    {
        "nid": "Shove",
        "name": "<purple>Shove</>",
        "desc": "Move unit 1 tile.\nFree Action.",
        "icon_nid": "skill_icons",
        "icon_index": [
            10,
            50
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_unit",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "shove2",
                1
            ],
            [
                "cooldown",
                1
            ]
        ]
    },
    {
        "nid": "Wardfeint",
        "name": "Wardfeint",
        "desc": "Nullify damage\nand draw aggro.\nCosts 4 LP.",
        "icon_nid": "skill_icons",
        "icon_index": [
            14,
            22
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "hp_cost",
                4
            ],
            [
                "status_on_hit",
                "Wardfeint_S"
            ],
            [
                "self_status_on_hit",
                "Wardfeint_CD"
            ],
            [
                "map_hit_sfx",
                "Barrier"
            ]
        ]
    },
    {
        "nid": "Gather_Charge_Aura",
        "name": "Aura Conduit",
        "desc": "Gain Charge.",
        "icon_nid": "skill_icons",
        "icon_index": [
            13,
            26
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "eval_available",
                "unit.stats.get('RES') >= 2 and not has_skill(unit, 'Charge')"
            ],
            [
                "status_on_hit",
                "Charge"
            ],
            [
                "map_hit_sfx",
                "Rally"
            ],
            [
                "event_after_combat_on_hit",
                "Global A_AuraConduit"
            ]
        ]
    },
    {
        "nid": "Gather_Charge_Qi",
        "name": "Gather Qi",
        "desc": "Gain Charge.",
        "icon_nid": "skill_icons",
        "icon_index": [
            10,
            26
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "eval_available",
                "not has_skill(unit, 'Charge')"
            ],
            [
                "status_on_hit",
                "Charge"
            ],
            [
                "map_hit_sfx",
                "Rally"
            ],
            [
                "no_attack_after_move",
                null
            ]
        ]
    },
    {
        "nid": "Read_Charges",
        "name": "Read Charges",
        "desc": "Give Charge.",
        "icon_nid": "skill_icons",
        "icon_index": [
            14,
            26
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "max_range",
                1
            ],
            [
                "eval_available",
                "has_skill(unit, 'Verdict')"
            ],
            [
                "eval_target_restrict_2",
                "not has_skill(unit2, 'Charge')"
            ],
            [
                "status_on_hit",
                "Charge"
            ],
            [
                "event_after_combat_even_miss",
                "Global A_ReadCharges"
            ],
            [
                "map_hit_sfx",
                "Rally"
            ]
        ]
    },
    {
        "nid": "Quick_Charge",
        "name": "<purple>Quick Charge</>",
        "desc": "Gain Charge. Free Action.",
        "icon_nid": "skill_icons",
        "icon_index": [
            15,
            26
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "eval_available",
                "not has_skill(unit, 'Charge')"
            ],
            [
                "status_on_hit",
                "Charge"
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "map_hit_sfx",
                "Rally"
            ],
            [
                "cooldown",
                1
            ]
        ]
    },
    {
        "nid": "Flowering",
        "name": "Flowering",
        "desc": "Heal 1 and Charge.",
        "icon_nid": "skill_icons",
        "icon_index": [
            11,
            26
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "heal_thp",
                1
            ],
            [
                "eval_available",
                "not has_skill(unit, 'Charge')"
            ],
            [
                "status_on_hit",
                "Charge"
            ],
            [
                "map_hit_sfx",
                "Rally"
            ]
        ]
    },
    {
        "nid": "Last_Aid",
        "name": "<purple>Last Aid</>",
        "desc": "Heal 1 to a unit\nwith 0 HP.\nFree Action.",
        "icon_nid": "skill_icons",
        "icon_index": [
            12,
            37
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "heal_thp",
                1
            ],
            [
                "eval_target_restrict_2",
                "unit2.get_thp() == 0"
            ],
            [
                "map_cast_anim",
                "MapSmallHealTrans"
            ],
            [
                "map_hit_sfx",
                "MapHeal"
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "cooldown",
                1
            ]
        ]
    },
    {
        "nid": "Grab_Chicken",
        "name": "<purple>Grab Chicken</>",
        "desc": "Grab chicken.\nFree Action.",
        "icon_nid": "skill_icons",
        "icon_index": [
            15,
            35
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "eval_target_restrict_2",
                "unit2.klass == 'Chicken'"
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_GrabChicken"
            ],
            [
                "cooldown",
                1
            ],
            [
                "map_hit_sfx",
                "Chicken"
            ]
        ]
    },
    {
        "nid": "Bench_Trial",
        "name": "Bench Trial",
        "desc": "Inflicts Judgment.",
        "icon_nid": "skill_icons",
        "icon_index": [
            1,
            42
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                5
            ],
            [
                "eval_target_restrict_2",
                "not has_skill(unit2, 'Judgment')"
            ],
            [
                "status_on_hit",
                "Judgment"
            ],
            [
                "map_hit_sfx",
                "Gavel"
            ]
        ]
    },
    {
        "nid": "Release",
        "name": "<purple>Release</>",
        "desc": "Release captive.\nFree Action.",
        "icon_nid": "skill_icons",
        "icon_index": [
            14,
            52
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "event_after_combat_on_hit",
                "Global A_Release"
            ],
            [
                "cooldown",
                1
            ]
        ]
    },
    {
        "nid": "Fleeting_Garden",
        "name": "<red>Fleeting Garden</>",
        "desc": "Heal all nearby allies.",
        "icon_nid": "skill_icons",
        "icon_index": [
            8,
            38
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "ally_blast_aoe",
                2
            ],
            [
                "eval_available",
                "has_skill(unit, 'Charge') and unit.get_hp() > 1"
            ],
            [
                "heal_thp",
                99
            ],
            [
                "map_cast_anim",
                "MapBigHealTrans"
            ],
            [
                "map_hit_sfx",
                "MapHeal"
            ],
            [
                "event_after_combat_even_miss",
                "Global A_FleetingGarden"
            ]
        ]
    },
    {
        "nid": "Toymaker",
        "name": "<purple>Toymaker</>",
        "desc": "Make a toy.",
        "icon_nid": "skill_icons",
        "icon_index": [
            9,
            43
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_tile",
                null
            ],
            [
                "empty_tile_target_restrict",
                null
            ],
            [
                "traversable_tile_target_restrict",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "eval_available",
                "game.get_money() >= 500"
            ],
            [
                "event_on_hit",
                "Global A_Toymaker"
            ],
            [
                "map_hit_sfx",
                "Hammerne"
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "cooldown",
                1
            ]
        ]
    },
    {
        "nid": "Junk_Toss",
        "name": "<purple>Junk Toss</>",
        "desc": "Throw some junk.",
        "icon_nid": "skill_icons",
        "icon_index": [
            13,
            45
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_tile",
                null
            ],
            [
                "empty_tile_target_restrict",
                null
            ],
            [
                "junk_target_restrict",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                2
            ],
            [
                "event_on_hit",
                "Global A_Junk"
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "map_cast_pose",
                null
            ],
            [
                "cooldown",
                1
            ]
        ]
    },
    {
        "nid": "Reload",
        "name": "Reload",
        "desc": "Reloads weapon.",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "event_after_combat_even_miss",
                "Global I_Reload"
            ],
            [
                "map_hit_sfx",
                "Reload"
            ]
        ]
    },
    {
        "nid": "Dispose",
        "name": "<purple>Dispose</>",
        "desc": "Destroy box. Free Action.",
        "icon_nid": "Skills",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ],
            [
                "event_after_combat_on_hit",
                "Global A_Dispose"
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "eval_target_restrict_2",
                "unit2.klass == 'Delivery_Box'"
            ]
        ]
    },
    {
        "nid": "Crumple",
        "name": "<purple>Crumple</>",
        "desc": "Destroy held box.\nFree Action.",
        "icon_nid": "Skills",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "target_ally",
                null
            ],
            [
                "event_after_combat_on_hit",
                "Global A_Crumple"
            ],
            [
                "event_after_combat_even_miss",
                "Global Z_FreeAction"
            ],
            [
                "eval_available",
                "unit.traveler and u(unit.traveler).klass == 'Delivery_Box'"
            ]
        ]
    },
    {
        "nid": "Line_AoE_OR",
        "name": "Line AoE",
        "desc": "Line AoE\nCardinal directions only.\nHits all units between\nuser and target.",
        "icon_nid": null,
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "line_aoe",
                null
            ],
            [
                "eval_target_restrict_2",
                "unit.position[0] == unit2.position[0] or unit.position[1] == unit2.position[1]"
            ],
            [
                "never_use_battle_animation",
                null
            ]
        ]
    },
    {
        "nid": "Luna_OR",
        "name": "Luna",
        "desc": "",
        "icon_nid": null,
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "resist_formula_override",
                "ZERO"
            ]
        ]
    },
    {
        "nid": "Line_of_Sight_OR",
        "name": "Line of Sight",
        "desc": "",
        "icon_nid": null,
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "ignore_line_of_sight",
                null
            ]
        ]
    },
    {
        "nid": "Cleave_OR",
        "name": "Cleave OR",
        "desc": "",
        "icon_nid": null,
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "shape_blast_aoe",
                {
                    "shape": [
                        [
                            0,
                            0
                        ],
                        [
                            -1,
                            -1
                        ],
                        [
                            -1,
                            0
                        ],
                        [
                            -1,
                            1
                        ],
                        [
                            1,
                            1
                        ],
                        [
                            0,
                            1
                        ],
                        [
                            1,
                            0
                        ],
                        [
                            1,
                            -1
                        ],
                        [
                            0,
                            -1
                        ]
                    ],
                    "target": "enemy",
                    "range": 1
                }
            ],
            [
                "never_use_battle_animation",
                null
            ]
        ]
    },
    {
        "nid": "Uncounterable_OR",
        "name": "Uncounterable OR",
        "desc": "",
        "icon_nid": null,
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "cannot_be_countered",
                null
            ]
        ]
    },
    {
        "nid": "Sword_Template",
        "name": "Sword Template",
        "desc": "",
        "icon_nid": "Sword",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "weapon_type",
                "Sword"
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                1
            ]
        ]
    },
    {
        "nid": "Tome_Template",
        "name": "Tome Template",
        "desc": "",
        "icon_nid": "Anima",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "weapon_type",
                "Magic"
            ],
            [
                "magic",
                null
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                2
            ]
        ]
    },
    {
        "nid": "Staff_Template",
        "name": "Staff Template",
        "desc": "",
        "icon_nid": "Staff",
        "icon_index": [
            0,
            3
        ],
        "components": [
            [
                "spell",
                null
            ],
            [
                "weapon_type",
                "Magic"
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                5
            ],
            [
                "map_cast_pose",
                null
            ]
        ]
    },
    {
        "nid": "Gun_Template",
        "name": "Gun Template",
        "desc": "",
        "icon_nid": "Pixeltier_Guns",
        "icon_index": [
            0,
            0
        ],
        "components": [
            [
                "weapon",
                null
            ],
            [
                "weapon_type",
                "Gun"
            ],
            [
                "alternate_damage_formula",
                "GUN_DAMAGE"
            ],
            [
                "target_enemy",
                null
            ],
            [
                "min_range",
                1
            ],
            [
                "max_range",
                3
            ],
            [
                "additional_item_command",
                "Reload"
            ],
            [
                "multi_desc_skill",
                [
                    "Reload"
                ]
            ]
        ]
    }
]